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Hacking HR to Build an Adaptability Advantage
Previous
Apr 18 - May 8
Phase 1
Orientation
Why Adaptability Matters Now
May 8 - 27
SPRINT 1.1 + 1.2
The Enemies of Adaptability
May 28 - Jun 5
Sprint 1.3
The Design Principles of Adaptable Organizations
Jun 7 - Jul 1
Phase 2
Sprint 2.1
Inventing Mini Hacks
Jul 2 - 14
Sprint 2.2
Join Hacking Teams
Jul 17 - Aug 14
Phase 3
Sprint 3.1
Developing Adaptability Hacks
Aug 15 - Sep 16
Sprint 3.2
Finalizing Adaptability Hacks
Phase 4
Sprint 4.1
Summit it up and driving impact
Next
Tagged "Play at work"
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Bring Back Play Time
Creativity, innovation, synthesizing ambiguity, re-imagining the possible, and making unexpected connections - all important stuff; all becoming (/is already) business imperative.Finally, all of this
By
Sean Schofield
Sean Schofield
on July 17, 2021
Play at work
Innovation
__creativity